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Advanced Rendering for next-gen Engine Design

Tuesday 15th

Categories: Master Class - Programming By: Wolfgang Engel, Confetti

This class will be in English. Description: Triangle Culling and Filtering Multi-draw calls with DirectX 12 Visibility Buffer as a replacement for a G-Buffer Programmable MSAA / Adaptive Shading Practical setup for a Dynamic Global Illumination system Object-Space Shading … and more Audience: Intermediate to advanced engine and graphics programmers who would like to engage […]

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Computational Intelligence for Games: Reinforcement Learning, Neural Networks and Causality

Monday 14th

Categories: Master Class - Programming By: Spyros Samothrakis, IADS, University of Essex

This class will be in English. Reinforcement learning is concerned with learning how to act optimally in the presence of rewards and punishments. In this course we will develop both a practical and a theoretical understanding of the common methods used in Reinforcement Learning and examine how they can be used in conjunction with Neural […]

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Creating and Art Directing Compelling and Unique Vision for Games and Films

Tuesday 15th

Categories: Master Class - Visual Arts By: Stephan Martiniere, Green Monkey Design LLC

This class will be presented in English. Throughout this master class, Stephan will share his unique approaches to creating rich and narrative visuals. He will demonstrate how to conceive memorable landscapes, compelling characters and a unique vision and how to shepherd that vision through the production pipeline. Stephan will share his visual and narrative approach […]

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Creating Realistic Materials In Substance Designer

Master Class

Categories: Master Class - Visual Arts By: Josh Lynch, Monolith Productions (WB Games)

This class will be presented in English. Description: Breaking down reference and creating a plan of attack Harnessing the power of available out of the box nodes with great effect Establish a solid foundation that will inform the entire creation process Discuss workflows to give the surfaces a sculpted feeling and realistic tooth Techniques to […]

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Data-oriented Design Workshop – CANCELLED

Categories: Master Class - Programming By: Mike Acton, Insomniac Games

Please note this master class is cancelled. Sorry for any inconvenience this may cause. One day training on data-oriented design (For background on data-oriented design, see Mike Acton’s cppcon talk or visit Richard Fabian’s page.  What is it and how is it applied? Understanding hardware and platform. Analyze data through examples. Analyze and refactor existing […]

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Designing and prototyping sci-fi cities

Monday 14th

Categories: Master Class - Visual Arts By: Viktor Antonov

This class will be in English.   Description of the concept design process leading to the creation of original IPs or sequels. Examples from various projects will demonstrate the use of space, architecture and lighting as narrative tools. Viktor Antonov will show and discuss different concept design techniques and approaches as well as city/terrain layout […]

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How To Create Great Stories For A Changing Medium

Tuesday 15th

Categories: Master Class - Game Design By: Susan O'Connor,

This class will be in English. Franchises in Susan O’Connor’s portfolio have sold over 30 million copies and generated over half a billion dollars in sales. Now, the award-winning writer (BioShock, Far Cry 2, Tomb Raider, Star Wars 1313) is teaching a masterclass on interactive storytelling.   Here’s what you’ll learn in this masterclass: Why […]

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Immersive Audio Bootcamp 101 – CANCELLED

Categories: Master Class - Audio By: Brian D’Oliveira, La Hacienda Creative Jera Cravo, La Hacienda Creative

Please note this class has been CANCELLED. In this in-depth workshop practical spatial audio techniques will be explored on the production of immersive sound for VR mediums. Workflow challenges and pipelines for dynamic spatial audio over a variety of VR technologies and applications will be outlined – From capturing audio to creating immersive mixes using techniques […]

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Leading your Community Management Team to Success -CANCELLED

Categories: Master Class - Production By: Linda Carlson, Trion Worlds, Inc

Please note this master class is cancelled. Sorry for any inconvenience this may cause. Audience This one day course is designed for studios who do not yet have a Community Manager, for those seeking to expand or refine their Community Team, for anyone who is interested in pursuing a career in Community Management in future, […]

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Marketing Strategy: Build a marketing plan adapted to your game and your players

Monday 14th

Categories: Master Class - Business By: Julien Wera, DICE (EA Digital Illusions CE AB)

This class will be in English. Before the session, all participants have the opportunity submit a short description and links to their projects. A selection will be done among the submitted projects who will then be used as basis for the group sessions, allowing the teams to provide suggestions and insight into actual titles. The […]

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Math and physics: take a deep dive into linear algebra and mechanics to master your programming skills

Tuesday 15th

Categories: Master Class - Programming By: Bartlomiej Waszak, Ubisoft Québec

This class will be in English. This master class will explain the details of the most frequently used math objects and physical quantities. Topics will cover basic and advanced part of math and physics. There will be a number of code examples presented using Unity and Unreal Engine. We will discuss common problems and solutions. […]

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Rediscovering marketing segmentation with machine learning

Monday 14th

Categories: Master Class - Game Design By: Benjamin Devienne, Gameloft

This class will be in English. One of most basic yet essential marketing concept is customer segmentation. It relies on the simple idea that different people have different needs and those customers can be grouped into classes. This idea resonates particularly well with clustering, a major field of machine learning. This ensemble of classification techniques […]

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Special effects in film and video games with Houdini – CANCELLED

Categories: Master Class - Visual Arts By: Slim Ghariani, FuseFX

Please note this class has been CANCELLED. Location: TECHNOCompétences Offices, 550, rue Sherbrooke Ouest – Tour O., bur. 350, Montréal (Québec)  H3A 1B9 A quick presentation of Houdini’s philosophy and workflow Production line and Houdini’s purposes in film and tv productions /VOD Houdini Engine for effects creation in video games Case studies of real-time special effects […]

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The power of effective communication

Monday 14th

Categories: Master Class - Production By: Pierre Pilon, PIERRE PILON COMMUNICATIONS

This class will be presented in English. Communicating is an art, but it is also an effective tool to convey his ideas and make its messages. An effective presentation can make the difference between an audience that convinced or be left completely indifferent … between adherence to an idea or rejection … between the acceptance […]

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The Witcher 3: Building a living world

Monday 14th

Categories: Master Class - Audio By: Krzysztof Lipka, CD PROJEKT RED

 This class will be in English.   Based on the development of The Witcher 3: Wild Hunt (including post release content), the masterclass will focus on the practical aspects of developing sound for this game. We will take an in-depth look into many aspects of sound development, including: combat and monster design, ambiance design, cut-scenes […]

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Usability testing and play-testing: a quantitative approach

Mardi 15

Categories: Master Class - Game Design By: Martin Talbot, Square-Enix-Montréal

This class will be in English. Quantitative methods applied to game user research allow researchers to measure and compare the impact of changes in games in development, or to compare a game in development against other games already on the market. For example, it is possible to determine whether or not design changes improve the […]