Matthew Gallant is a game designer at Naughty Dog in Santa Monica, California. He has worked on the combat systems and artificial intelligence for Uncharted 4: A Thief’s End, The Last of Us and Starhawk. He has a B.Eng. in software engineering from Concordia University in Montreal, and maintains a blog at

Matthew Gallant sessions

Authored vs Systemic-web
Authored vs. Systemic: Finding a Balance for Combat A.I. in Uncharted 4
Tuesday 15th

Combat in the Uncharted series has historically been tightly authored by the design team. This approach was unsuited for the wide-linear combat of Uncharted 4: A Thief’s End, so we began developing a more systems-focused approach to artificial intelligence. After oversteering in that direction, we eventually found a balance between authored content and systemic behaviours. […]